  | | | Custom shader node has a hammer on its icon | Custom shader node has a hammer on its icon 2003-11-25 - By Mike Mcaulay
Back Hello list. I'm creating a custom shader node. Although it seems to be working correctly (I can connect it to a shading group and it will affect the appearance of a mesh in the expected manner) it shows up in the Multilister as a checkerboard with a claw hammer superimposed over it. I assume this means its malformed in some way, but I can't find anything in the docs to help me determine what the problem is.
Does anyone know what the hammer means? Can anyone suggest where in the docs I might look to find the answer to similar questions in the future?
Thanks in advance,
Mike
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