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Subject: Cameras and Images

Subject: Cameras and Images

2004-03-24       - By Carl Lydon

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Reply:     1     2     3  

Hi,

I have been working on this project forever now:

http://www.sillyplanet.net/projects/simulation/

(This is an old version, but you get the idea). I have a problem.

I used to have an overlay on the second camera that rounded out the
square edges , so that it looked like the magnified image was inside
the lens. Because I have added animated hands that change shape, this
method won't work anymore. What I would like to do is dynamically grab
the image from the 2nd camera, and assign it to a texture map that is
wrapped onto the lens.

Is there a straightforward way to do this? Is there a way to grab the
image from the 2nd camera without taking a screengrab of the entire
stage or the member? The 2 cameras are locked together in the same
scene, so it's not practical to grab the image from a second member.

I thought I could take the image of a second sprite that uses only the
second camera, but I can't seem to do that without the second camera
showing up in the 1st sprite as well. It's cumbersome to explain, so I
put up a .jpg that shows what I mean:

http://sillyplanet.net/problem.jpg

Any help would be greatly appreciated.

-Carl



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