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Subject: morph targets?

Subject: morph targets?

2004-03-24       - By Roger Jones

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On Mar 23, 2004, at 7:48 PM, Carl Welch wrote:

> Are there any example of this that anyone knows of. All I really want
> to do is allow a user to adjust the size of a character's (with bones)
> head, arms, chest and feet. I was look at the mesh deform modifier,
> but haven't found anything close yet.
>
> Thanks. Carl

If the character is rigged with bones you can slide the bones around to
change the relative sizes of the body parts. you might have to add some
extra bones on each axis you want to scale. Here is one I did a while
back.

http://www.throbbing.com/orc/


RJ

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