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Subject: morph targets?

Subject: morph targets?

2004-03-23       - By Carl Welch

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Reply:     1     2     3     4     5     6     7  

Are there any example of this that anyone knows of. All I really want
to do is allow a user to adjust the size of a character's (with bones)
head, arms, chest and feet. I was look at the mesh deform modifier, but
haven't found anything close yet.

Thanks. Carl


On Tuesday, March 23, 2004, at 05:02 PM, Geordie Moffatt wrote:

> You can do morphing if you get your mesh data into Director some other
> way,
> as in XML files etc.  But you still have to code it all yourself.
>
> -- -- Original Message -- --
> From: "Geordie Moffatt" <geordiemoffatt@(protected)>
> To: <dir3d-l@(protected)>
> Sent: Wednesday, March 24, 2004 10:50 AM
> Subject: Re: [Dir3d-l] morph targets?
>
>
>> I think people have covered this in prior posts but you can't morph
> between
>> different poses of the same mesh because the W3D exporter (for Max and
> Maya
>> at least) stuff up the vertex ordering and changes the number of
>> vertices.
>> My guess is that even though you have the "Mesh quality" set to 100%
>> in
> the
>> exporter, the mesh still gets run though an optimisation algorithm
>> that is
>> told not to optimise anything, but still manages to fiddle with the
>> vertices.
>>
>> GM
>>
>> -- -- Original Message -- --
>> From: "Mal" <mal@(protected)>
>> To: <dir3d-l@(protected)>
>> Sent: Wednesday, March 24, 2004 10:33 AM
>> Subject: Re: [Dir3d-l] morph targets?
>>
>>
>>> Hi,
>>>
>>>> can director handle morph targets? from lightwave?
>>>>
>>>>
>>>>
>>> Nope... unfortunately this isn't a feature of Shockwave 3D.
>>>
>>> You could roll your own in Lingo, but it could be pretty slow ( you
>>> could interpolate the vertices of the mesh yourself between the
>>> various
>>> poses etc ).
>>>
>>> Hope this helps...
>>> Mal
>>>
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