Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Subject: Cameras
Subject: scaleDown command
Subject: black out solved
Subject: Aircraft Tutorial
Subject: Mathematical XYZ ?
Subject: Re: Its done This vs That
Subject: Re: Its done first week
recommendations for screen video captures?
Subject: 3DExplorer "Oddity "
Subject: Re: New Director
Subject: ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
Subject: RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Subject: Re: Texturing
Big Break Contest Videos
Subject: New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Subject: Plasma?
Looking for Inspiration
Subject: Weird EMail Q
Subject: Re: It 's done first week ?
Subject: Cherry not cranberry
Subject: Re: New game
Camera Animation Problem
Subject: Particle plugins?
 
Subject: morph targets?

Subject: morph targets?

2004-03-23       - By Geordie Moffatt

 Back
Reply:     1     2     3     4     5     6     7  

You can do morphing if you get your mesh data into Director some other way,
as in XML files etc.  But you still have to code it all yourself.

-- -- Original Message -- --
From: "Geordie Moffatt" <geordiemoffatt@(protected)>
To: <dir3d-l@(protected)>
Sent: Wednesday, March 24, 2004 10:50 AM
Subject: Re: [Dir3d-l] morph targets?


> I think people have covered this in prior posts but you can't morph
between
> different poses of the same mesh because the W3D exporter (for Max and
Maya
> at least) stuff up the vertex ordering and changes the number of vertices.
> My guess is that even though you have the "Mesh quality" set to 100% in
the
> exporter, the mesh still gets run though an optimisation algorithm that is
> told not to optimise anything, but still manages to fiddle with the
> vertices.
>
> GM
>
> -- -- Original Message -- --
> From: "Mal" <mal@(protected)>
> To: <dir3d-l@(protected)>
> Sent: Wednesday, March 24, 2004 10:33 AM
> Subject: Re: [Dir3d-l] morph targets?
>
>
> > Hi,
> >
> > >can director handle morph targets? from lightwave?
> > >
> > >
> > >
> > Nope... unfortunately this isn't a feature of Shockwave 3D.
> >
> > You could roll your own in Lingo, but it could be pretty slow ( you
> > could interpolate the vertices of the mesh yourself between the various
> > poses etc ).
> >
> > Hope this helps...
> > Mal
> >
> > __ ____ ____ ____ ____ ____ ____ ____ ____ ____
> > Dir3d-l mailing list
> > Dir3d-l@(protected)
> > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
>
> __ ____ ____ ____ ____ ____ ____ ____ ____ ____
> Dir3d-l mailing list
> Dir3d-l@(protected)
> http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l

__ ____ ____ ____ ____ ____ ____ ____ ____ ____
Dir3d-l mailing list
Dir3d-l@(protected)
http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l