Subject: morph targets? 2004-03-23 - By Geordie Moffatt
Back I think people have covered this in prior posts but you can't morph between different poses of the same mesh because the W3D exporter (for Max and Maya at least) stuff up the vertex ordering and changes the number of vertices. My guess is that even though you have the "Mesh quality" set to 100% in the exporter, the mesh still gets run though an optimisation algorithm that is told not to optimise anything, but still manages to fiddle with the vertices.
GM
-- -- Original Message -- -- From: "Mal" <mal@(protected)> To: <dir3d-l@(protected)> Sent: Wednesday, March 24, 2004 10:33 AM Subject: Re: [Dir3d-l] morph targets?
> Hi, > > >can director handle morph targets? from lightwave? > > > > > > > Nope... unfortunately this isn't a feature of Shockwave 3D. > > You could roll your own in Lingo, but it could be pretty slow ( you > could interpolate the vertices of the mesh yourself between the various > poses etc ). > > Hope this helps... > Mal > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ Dir3d-l mailing list Dir3d-l@(protected) http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
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