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Mesh Deform question

Mesh Deform question

2004-03-23       - By welchc@(protected)

 Back

I'm thinking that I cannot  do the morph targets in w3d. Instead I was
wondering if I can take the debug text that is generated during export from
lightwave and apply it to a mesh deform modifier. Does anyone think its
possible? here is a sample of the text:

<!--StartFragment-->*****************
Motion Palette
*****************
   ********************************************************
   ********************************************************
          *** Entry 0:  Index: 0           Name:DefaultIFXMotion
Dumping IFXMotion Object with 0 Tracks.
   ********************************************************
   ********************************************************
          *** Entry 1:  Index: 1           Name:Test_Ballkey
Dumping IFXMotion Object with 1 Tracks.
Track: Test_Ball


          KeyFrame Time: 1.766667 POSITION:X: 0.000000, Y: 0.000000, Z:
0.000000 ROTATION: Quat: 1.000000, 0.000000, 0.000000, 0.000000
                    SCALE:X: 1.000000, Y: 1.000000, Z: 1.000000
          KeyFrame Time: 1.800000 POSITION:X: 0.000000, Y: 0.000000, Z:
0.000000 ROTATION: Quat: 1.000000, 0.000000, 0.000000, 0.000000
                    SCALE:X: 1.000000, Y: 1.000000, Z: 1.000000
          KeyFrame Time: 1.833333 POSITION:X: 0.000000, Y: 0.000000, Z:
0.000000 ROTATION: Quat: 1.000000, 0.000000, 0.000000, 0.000000
                    SCALE:X: 1.000000, Y: 1.000000, Z: 1.000000
          KeyFrame Time: 1.866667 POSITION:X: 0.000000, Y: 0.000000, Z:
0.000000 ROTATION: Quat: 1.000000, 0.000000, 0.000000, 0.000000
                    SCALE:X: 1.000000, Y: 1.000000, Z: 1.000000
          KeyFrame Time: 1.900000 POSITION:X: 0.000000, Y: 0.000000, Z:
0.000000 ROTATION: Quat: 1.000000, 0.000000, 0.000000, 0.000000
                    SCALE:X: 1.000000, Y: 1.000000, Z: 1.000000
          KeyFrame Time: 1.933333 POSITION:X: 0.000000, Y: 0.000000, Z:
0.000000 ROTATION: Quat: 1.000000, 0.000000, 0.000000, 0.000000
                    SCALE:X: 1.000000, Y: 1.000000, Z: 1.000000
          KeyFrame Time: 1.966667 POSITION:X: 0.000000, Y: 0.000000, Z:
0.000000 ROTATION: Quat: 1.000000, 0.000000, 0.000000, 0.000000
                    SCALE:X: 1.000000, Y: 1.000000, Z: 1.000000
          KeyFrame Time: 2.000000 POSITION:X: 0.000000, Y: 0.000000, Z:
0.000000 ROTATION: Quat: 1.000000, 0.000000, 0.000000, 0.000000
                    SCALE:X: 1.000000, Y: 1.000000, Z: 1.000000
<!--EndFragment-->

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