Scaling objects in max question 2004-03-23 - By Mal
Back There's a Reset Transform and a separate Reset Scale button somewhere in there ( in the same area as the pivot options, from what I can remember )... this will allow you to 'bake' the scale, without baking the rotation information etc.
Regards... Mal
>I'm messing around with models imported from max, and it appears that >when you scale an object in max, by default this scale is stored in the >model's transform, as opposed to actually 'baked' into the model >vertices. >Since I want to simply import models and do whatever, it would help me a >lot if the scale was inherently part of the model, not part of the >transform (which ofcourse is immediately lost once you start copying >models). > >Any ideas on how to do this so I can pass it on? > >Cheers again! >Funny how right now everywhere I look in this project I get more >questions :/ > >Barry >gerbil@(protected) > > >__ ____ ____ ____ ____ ____ ____ ____ ____ ____ >Dir3d-l mailing list >Dir3d-l@(protected) >http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l > > >
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