  | | | soft reflections w/ mr | soft reflections w/ mr 2003-11-25 - By Desmond Sukotjo
Back Mark.
I was wondering if we do it your way, do we have to check/turn on the suppress maya shaders? I'm guessing we don't. Because I read some tutorials about using this dgs_material said we should turn on the suppress maya shaders.
Thanks.
-- -- Original Message -- -- From: "Mark Ainslie" <mark@(protected)> To: <maya@(protected)> Sent: Monday, November 24, 2003 4:01 PM Subject: Re: soft reflections w/ mr
> You can do it that way of course. But for a simpler way to do blurry > reflections you can also connect the DGS material directly to your Maya > shader - few people realize you can do this sort of thing. > > 1) Get a dgs_material node > 2) Set the dgs_material diffuse and specular attributes to black > 3) Set a colour to the glossy attribute > 4) Set the shiny attribute to any number (low numbers are blurry, high are > sharper) > 5) Connect the dgs_material node to the incandescence of the Maya shader you > want to add blurry reflections to > 6) Make sure the Maya shader's reflectivity is 0 as to not get double > reflections > > or > > Repeat Above Steps 1) and 2) > 3) Set the glossy attribute to 1 > 4) Set the shiny attribute to any number (low numbers are blurry, high are > sharper) > 5) Connect the dgs_material node to the "reflected color" attribute of the > Maya shader you want to add blurry reflections to > 6) Set the Maya shader reflectivity to a number above 0 > 7) Set the "reflection limit" attribute to 0 under "raytrace options" of the > Maya shader so you don't get double reflections > > There's also a shader called "Reflection Utility" on Highend3D that does the > same thing but it's specialized to just doing blurred reflections and isn't > a full featured shader like the dgs_material node. > > Hope this helps. > > == > Mark Ainslie > Animatorus Tridimentia Canadianum > > mark@(protected) > www.gurustudio.com > -- -- Original Message -- -- > From: <niko.hirvonen@(protected)> > To: <maya@(protected)> > Sent: Saturday, November 22, 2003 6:11 PM > Subject: Re: soft reflections w/ mr > > > > Hi Gary, > > Do following to get blurred reflections: > > 1) make a material (Maya's blinn/lambert/phong) > > 2) click the out put connection button to open the attributes for the > > shading group node > > 3) Open the Mental ray section (attribute editor) and drag and drop > > the dgs_shader with middle mouse button (hyper shade window) to > > shading group node -> Mental ray -> Material Shader (attribute editor) > > 4) Click the Supress all maya shaders > > 5) Go to dgs_material1 attributes and change the Glossy (color for > > reflection) and Shiny (brightness of reflection) attributes > > 6) create a light > > 7) connect the Mi Export Mr Light attribute (lightShape node) to > > Lights attribute (dgs_material node)using connection editor > > (highend3d has a script that does this for u2) > > 8) render > > > > I hope this make sense and I didn't miss any step here ... > > > > Niko > > -- ---- ---- ---- ---- ----- > > > > > > > > Lainaus Gary Jaeger <gary@(protected)>: > > > > > related to the recent thread about MR books, I really wish alias > > > had > > > better doc on using mr for maya. For instance, I have a blinn which > > > I > > > like everything about, except I want the reflections to be soft. > > > How do > > > I do this with MR? I think it's related to the dgs_material, but I > > > have > > > no idea how to use it. Do you connect some of the dgs attributes to > > > the > > > blinn? or vice versa? can anybody shed some light on this? thanks. > > > > > > . . . . . . . . . . . . . . . . . . . . . . . . . > > > Gary Jaeger // Core Studio > > > + www.corestudio.com + > > > > > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > > > List-help: <mailto:listar@(protected)?Subject=help> > > > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > > > List-subscribe: <http://www.highend3d.com/maya/listserver/> > > > List-archive: <http://www.highend3d.com/maya/archive/> > > > > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > > List-help: <mailto:listar@(protected)?Subject=help> > > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > > List-subscribe: <http://www.highend3d.com/maya/listserver/> > > List-archive: <http://www.highend3d.com/maya/archive/> > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > List-subscribe: <http://www.highend3d.com/maya/listserver/> > List-archive: <http://www.highend3d.com/maya/archive/> >
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