Leaving textures in memory, good or bad? 2004-03-08 - By Agust?n Mar?a Rodr?guez
Back Christophe Leske wrote: > You need to manually keep score of the used VRAM though, which is not > easy, due to the fact that there is no precise way of telling how much > VRAM is used.
But remember Luis Recagno?s xtra for checking available VRAM on DirectX - Windows. Even if it?s not suitable for SW, OpenGL or Mac, it may be useful on PC authoring for tracing the amount of VRAM used. -- Agust?n Mar?a Rodr?guez | agustin@(protected) | www.OnWine.com.ar
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