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Leaving textures in memory, good or bad?

Leaving textures in memory, good or bad?

2004-03-08       - By Agust?n Mar?a Rodr?guez

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Reply:     1     2     3     4     5     6     7  

Christophe Leske wrote:
> You need to manually keep score of the used VRAM though, which is not
> easy, due to the fact that there is no precise way of telling how much
> VRAM is used.

  But remember Luis Recagno?s xtra for checking available VRAM on DirectX
- Windows. Even if it?s not suitable for SW, OpenGL or Mac, it may be
useful on PC authoring for tracing the amount of VRAM used.
--
Agust?n Mar?a Rodr?guez | agustin@(protected) | www.OnWine.com.ar



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