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Platformer with physics

Platformer with physics

2004-03-08       - By jonas

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Reply:     1     2     3  

> Try attaching a strong Angular Dashpot to the objects in
> the havok scene.? They can still be moved but their angles
> are constrained to the objects original orientation.

Thanks, so that's how rotation constraints are set (tried Correctors
first...) Since I'm 2D, I'll always have a dashpot constraining rotation to
be only around the Z axis, and then add another which completely fixes
rotation at the areas around >= 90 degree edges. I'll check it out.

/Jonas


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