Platformer with physics 2004-03-08 - By jonas
Back > Try attaching a strong Angular Dashpot to the objects in > the havok scene.? They can still be moved but their angles > are constrained to the objects original orientation.
Thanks, so that's how rotation constraints are set (tried Correctors first...) Since I'm 2D, I'll always have a dashpot constraining rotation to be only around the Z axis, and then add another which completely fixes rotation at the areas around >= 90 degree edges. I'll check it out.
/Jonas
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