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Subject: Re: nextCamera?

Subject: Re: nextCamera?

2004-03-06       - By Christophe Leske

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Reply:     1     2     3  

> Since we're on undoc'ed stuff... did anyone find out what is
> the camera.nextCamera property?

Hi,

As you may know, there is also a nextshader property which allows you to
stack up shaders onto a model.

So i experimented around a bit and found out that you can do this:

Sprite(1).camera.nextCamera=sprite(1).member.newCamera("NewCam")

Put sprite(1).camera.nextCamera
-- camera("NewCam")


Now, how you may use this, I dunno, nor what it is supposed to do. Maybe
blending two 3d views together?

You can, as you may already know, however have several camera views in
one 3d sprite by adding a camera to the sprite's camera list. You then
have to set the camera's rect in the sprite in order to "open up" the
additional view(s).

Maybe nextCamera has something to do with this...


Christophe Leske

http://www.multimedial.de
mail: info@(protected)
tel. +49-(0)211 230 99 70
.:.  f?rstenwall  157 .:.
:::  40215 d?sseldorf :::




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