Leaving textures in memory, good or bad? 2004-03-06 - By Christophe Leske
Back Member("3d").texture("YourTexture").compressed?lse
Default value is true, meaning that textures get swapped from VRAM when not needed in scene anymore.
FALSE leaves the texure in VRAM, thus speeding up the 3d scene display. You need to manually keep score of the used VRAM though, which is not easy, due to the fact that there is no precise way of telling how much VRAM is used.
See the lingo help for more info.
Christophe Leske
http://www.multimedial.de mail: info@(protected) tel. +49-(0)211 230 99 70 .:. f?rstenwall 157 .:. ::: 40215 d?sseldorf :::
> I think Director will force the texture upload if you change > it's image property. In the game I'm working on the W3Ds for
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ Dir3d-l mailing list Dir3d-l@(protected) http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
|
|