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Subject: scaleDown command

Subject: scaleDown command

2004-03-06       - By Neto

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Reply:     1     2     3     4     5     6     7  

No way to undo it, unless you have your textures stored as cast members and
reload them into the 3D scene.
ScaleUp will simply resize the texture by 200% (with filtering).

-- -- Original Message -- --
From: "Peter Bochan" <peb965@(protected)>
To: <dir3d-l@(protected)>
Sent: Saturday, March 06, 2004 10:54 AM
Subject: RE: [Dir3d-l] scaleDown command


> From: Christophe Leske
> > Sent: Saturday, March 06, 2004 3:13 PM
> > To: dir3d-l@(protected)
> > Subject: RE: [Dir3d-l] scaleDown command
> >
> > Just use it, as-is:
> >
> >
> > boxModel.shader.texture.scaleDown()
> >
> > This will scale down the texture size. E.g. If your texture used to be
> > 512 by 512 pixels, it will now be 256 by 256.
> >
> > Reapplying the command will bring it down further, to 128 by 128 pixels.
> > Then to 64 by 64, 32 to 32, 16 by 16, 8 by 8, 4x4,2x2,1x1
> >
> >
> >
> > Christophe Leske
> >
> > http://www.multimedial.de
> > mail: info@(protected)
> > tel. +49-(0)211 230 99 70
> > .:.  f?rstenwall  157 .:.
> > :::  40215 d?sseldorf :::
>
> Hi Christophe,
>
> It works! But is there a command to undo the process? I've tried scaleUp()
> but it doesn't do exactly what I want.
>
> Cheers
> peb965
>
>
>
>
>
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