Subject: scaleDown command 2004-03-06 - By Peter Bochan
Back From: Christophe Leske > Sent: Saturday, March 06, 2004 3:13 PM > To: dir3d-l@(protected) > Subject: RE: [Dir3d-l] scaleDown command > > Just use it, as-is: > > > boxModel.shader.texture.scaleDown() > > This will scale down the texture size. E.g. If your texture used to be > 512 by 512 pixels, it will now be 256 by 256. > > Reapplying the command will bring it down further, to 128 by 128 pixels. > Then to 64 by 64, 32 to 32, 16 by 16, 8 by 8, 4x4,2x2,1x1 > > > > Christophe Leske > > http://www.multimedial.de > mail: info@(protected) > tel. +49-(0)211 230 99 70 > .:. f?rstenwall 157 .:. > ::: 40215 d?sseldorf :::
Hi Christophe,
It works! But is there a command to undo the process? I've tried scaleUp() but it doesn?t do exactly what I want.
Cheers peb965
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