Subject: scaleDown command 2004-03-06 - By Christophe Leske
Back Just use it, as-is:
boxModel.shader.texture.scaleDown()
This will scale down the texture size. E.g. If your texture used to be 512 by 512 pixels, it will now be 256 by 256.
Reapplying the command will bring it down further, to 128 by 128 pixels. Then to 64 by 64, 32 to 32, 16 by 16, 8 by 8, 4x4,2x2,1x1
Christophe Leske
http://www.multimedial.de mail: info@(protected) tel. +49-(0)211 230 99 70 .:. f?rstenwall 157 .:. ::: 40215 d?sseldorf :::
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ Dir3d-l mailing list Dir3d-l@(protected) http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
|
|