Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Subject: Cameras
Subject: scaleDown command
Subject: black out solved
Subject: Aircraft Tutorial
Subject: Mathematical XYZ ?
Subject: Re: Its done This vs That
Subject: Re: Its done first week
recommendations for screen video captures?
Subject: 3DExplorer "Oddity "
Subject: Re: New Director
Subject: ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
Subject: RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Subject: Re: Texturing
Big Break Contest Videos
Subject: New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Subject: Plasma?
Looking for Inspiration
Subject: Weird EMail Q
Subject: Re: It 's done first week ?
Subject: Cherry not cranberry
Subject: Re: New game
Camera Animation Problem
Subject: Particle plugins?
 
Fuel 's new websites (X-post)

Fuel 's new websites (X-post)

2004-03-05       - By Brian Robbins

 Back
Reply:     <<     11     12     13     14     15     16     17     18     19  

A bit of an update for you all.

We got posted on the Favourite Website Awards today:
<http://www.favouritewebsiteawards.com/> so we ended up getting a huge
traffic spike a bit before we were ready for it :)  All morning we had
between 30 and 50 people connected, and currently there's about 10-20 on
at a time.

As such I've enabled a few things for reducing the load for users.  I
now limit the number of people in a single junkyard to 20 at a time.
This means if we have 60 users we'll now have 3 simultaneous junkyards.
This all happens invisibly to the user so there shouldn't be a
noticeable change for the client.

As far as bandwidth goes, I've also been monitoring that for the past
hour or so, and in general the server sends out between .5 and 1KB per
second to each user connected.  That's with 10 people connected.  This
growth appears to be somewhat constant though regardless of the number
of users.  I'm not exactly sure why though.  Perhaps it's because it is
unlikely to have more than a certain number of people all walking around
at the same time?

So based on this, I feel fairly safe at leaving our room cap at 20
people, and I may even up that number to 30.

If you'd like to see how it performs with more people logged in take a
look at it within the next day or so while we are still getting lots of
traffic via FWA.

<http://www.cowboysandengines.com/>

Barry, I have not had a chance yet to modify our collision and
interpolation code though as I've been taking care of other issues that
came up with the traffic spike.  I'll let you know when that's in so you
can all take a look at the difference.

 Brian Robbins
 Senior Creative Technologist, Fuel Industries
 <http://www.FuelIndustries.com>


__ ____ ____ ____ ____ ____ ____ ____ ____ ____
Dir3d-l mailing list
Dir3d-l@(protected)
http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l