Leaving textures in memory, good or bad? 2004-03-05 - By Berndt Garbotz
Back hi,
for our sammy kiosk project we forced our textures to be in ram. We have all texture placed on some shader, then we switch to a special 'high' cam above the scene. This is hidden with an overlay. You need an updatestage before switching to your 'normal' inscene cam. So we forced 50 MB textures into vram. We used that to prevent stuttering during the game.
Berndt
noisecrime wrote:
However there is no gaurantee at this stage that the texture will be placed in the cards vram, thats entirely up to the API to decide, you have no control over it. If its not on the card then its going to be in your main memory.
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