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Leaving textures in memory, good or bad?

Leaving textures in memory, good or bad?

2004-03-05       - By Berndt Garbotz

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Reply:     1     2     3     4     5     6     7  

hi,

for our sammy kiosk project we forced our textures to be in ram. We have
all texture placed on some shader, then we switch to a special 'high'
cam above the scene.
This is hidden with an overlay. You need an updatestage before switching
to your 'normal' inscene cam.
So we forced 50 MB textures into vram. We used that to prevent
stuttering during the game.

Berndt


noisecrime wrote:

However there is no gaurantee at this stage that the texture will be placed
in the cards vram, thats entirely up to the API to decide, you have no
control over it. If its not on the card then its going to be in your main
memory.



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