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Fuel 's new websites (X-post)

Fuel 's new websites (X-post)

2004-03-04       - By nick kang

 Back
Reply:     <<     11     12     13     14     15     16     17     18     19  

Great job!  Ambitious work such as this benefits the community greatly,
especially when trying to demonstrate to clients what is feasible in the
realm of Shockwave.  Hopefully you guys have the funding to go far with this
one.

The collision system works well, only popped out in the tunnels, might have
something to do with the non-vertical walls.  I noticed Havok being loaded,
but I assume it's not used for character collisions?  The moving platforms
are a nice touch too.

It's good to see FlashComm finally used for a real time world.  Looks like
with proper movement tweening, you can get decent results out of it after
all. Unfortunately, only got to see one other player in with me (try the
horsey folks ;-)  What do you see as the advantages of FlashComm versus MUS?


-- --Original Message-- --
From: dir3d-l-bounces@(protected)
[mailto:dir3d-l-bounces@(protected)] On Behalf Of Brian Robbins
Sent: Thursday, March 04, 2004 1:29 PM
To: dir3d-l@(protected)
Subject: [Dir3d-l] Fuel's new websites (X-post)

We launched both of these Sunday night, and are still working out a few
of the last kinks, but I suppose they're far enough along to tell you
about them:

<http://www.cowboysandengines.com/> - This is a 3D multi-user
environment that I've been working on for the past several months.  It
features a main junkyard area, and currently two sub-games (Blackjack
and a Shooting Gallery) that you can get to within the main environment.

<< snip >>

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