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Fuel 's new websites (X-post)

Fuel 's new websites (X-post)

2004-03-04       - By Neto

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

> Ah yes, interacting with scenery. I've not got moving platforms or
> anything, so I've yet to cross that bridge.
> Interactive scenery itself is simple enough, but moving things...
>
> Barry

Damn, I feel exactly the same :)
Our current game doesn't have such interactiveness, and I'm dying to make
somethign with movable platforms someday (I'm also dying to do something
with arbitrary gravity surfaces too... but that's another story!).

BTW, gotta thank you, Barry, for your inspiration in doing a full-lingo
collision detection system. It took a while, it was re-written from scratch
at least 5 times, and before it got truly done it produced the weirdest
glotches ever, but after I managed to get it round and polished, the pseudo
3D CD system for our game is one of the things I'm proud the most from it. I
even got characters to walk over a terrain without modelsunderray.

The only gripe I have is that I didn't have enough time to get the
ellipsoid-ellipsoid intersection routine to support non-uniformly scalled
ellipsoids, since time was running and there was tons of stuff to be done
about the game. None of the articles on ellipsoids I found had anything on
testing collisions between rotated ellipsoids with non-uniform dimensions
;_;

I got it to work once, but a crash made me lose the damn file... well, that
happens. Maybe in the next game.

Whenever I get the time, I'll try to get the CD got into a format people can
understand and use, make it more versatile (support full 3D collisions, as
example) and put it online. I see too many Director developers out there
having problems in getting proper collision detection to work.

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