Leaving textures in memory, good or bad? 2004-03-04 - By Neto
Back I think Director unloads textures if they are outside the view and it needs more VRAM. But if the VRAM is depleted (or if Director is led to think the VRAM has run out - since it's not really possible to calculate the VRAM size accurately), it'll go into software mode (what totally sucks).
I'd prefer it remained in HW mode and let the D3D and OGL drivers deal with the excessive textures (by using AGP memory, and then normal system memory). It propable would be faster.
-- -- Original Message -- -- From: "Barry Swan" <gerbil@(protected)> To: <dir3d-l@(protected)> Sent: Thursday, March 04, 2004 5:42 PM Subject: [Dir3d-l] Leaving textures in memory, good or bad?
> Well, obviously it's not good at all, simply ignoring textures no longer > in use. > But, being lazy, is it actually bad properly as opposed to just bad > practice? > IE it should get flushed from memory after a while or if something more > urgent needs the VRAM. > But of course, this is all just hypothesis on my part, so wondered if > anyone had some thoughts of their own on it. > > Barry > gerbil@(protected) > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l >
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ Dir3d-l mailing list Dir3d-l@(protected) http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
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