Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Subject: Cameras
Subject: scaleDown command
Subject: black out solved
Subject: Aircraft Tutorial
Subject: Mathematical XYZ ?
Subject: Re: Its done This vs That
Subject: Re: Its done first week
recommendations for screen video captures?
Subject: 3DExplorer "Oddity "
Subject: Re: New Director
Subject: ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
Subject: RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Subject: Re: Texturing
Big Break Contest Videos
Subject: New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Subject: Plasma?
Looking for Inspiration
Subject: Weird EMail Q
Subject: Re: It 's done first week ?
Subject: Cherry not cranberry
Subject: Re: New game
Camera Animation Problem
Subject: Particle plugins?
 
Fuel 's new websites (X-post)

Fuel 's new websites (X-post)

2004-03-04       - By Brian Robbins

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

We launched both of these Sunday night, and are still working out a few
of the last kinks, but I suppose they're far enough along to tell you
about them:

<http://www.cowboysandengines.com/> - This is a 3D multi-user
environment that I've been working on for the past several months.  It
features a main junkyard area, and currently two sub-games (Blackjack
and a Shooting Gallery) that you can get to within the main environment.

<http://www.fuelindustries.com/> - Our new corporate website.  Very
Flash heavy, with lots of content and experimental stuff.  There's also
lots of little things hidden in such as games within each major sub
section. (You should also play around with the match :)


On a technical note, Cowboys & Engines was modeled in Max and Maya.  The
server is Flashcom going through a tiny utility Flash sprite (thanks
Mark Jonkman).  The actual client side of the server code is written in
Lingo using newObject and setCallback.  If you have any technical
questions or suggestions about how or why we did things a certain way,
please feel free to ask, and I'll try to answer as many as I can.  This
represents a lot of work from our team, and one of the things that we
would like to do is use this to help the entire community elevate their
own work.

As I mentioned before we're still working out a few remaining issues on
the site, but for the most part it's ready for public consumption.

Finally, both sites are designed for broadband, and Cowboys & Engines is
also designed for hardware acceleration.  If you don't have this you may
not have the best experience.

So, please head on over, take a look around, and let me know what you
think both good and bad!

 Brian Robbins
 Senior Creative Technologist, Fuel Industries
 <http://www.fuelindustries.com/>

__ ____ ____ ____ ____ ____ ____ ____ ____ ____
Dir3d-l mailing list
Dir3d-l@(protected)
http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l