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3d sprite interfering with the lovely fields again...

3d sprite interfering with the lovely fields again...

2004-03-03       - By Brian Robbins

 Back
Reply:     1     2     3     4  

I've done this sort of thing before.  Here's the code that I currently
have attached to my text sprite:

on startChat me
 the keyboardFocusSprite = me.SpriteNum
 
 --Set the text to itself to avoid making the entire text highlighted
 pMyMem.text = pMyMem.text
end

When I want to start editing I do a sendSprite(pChatSprite, #startChat)

The only possible differences that I can think of is that my sprite is
always on the stage, and it is a text member not a field text. . .

 Brian Robbins
 Senior Creative Technologist, Fuel Industries
 <http://www.FuelIndustries.com>



> -- --Original Message-- --
> From: dir3d-l-bounces@(protected)
> [mailto:dir3d-l-bounces@(protected)] On Behalf Of
> Barry Swan
> Sent: Wednesday, March 03, 2004 10:21 AM
> To: dir3d-l@(protected)
> Subject: [Dir3d-l] 3d sprite interfering with the lovely
> fields again...
>
>
> This time, I want to have a field made visible that you can
> edit. The pain part is I want the newly visible field to have
> the focus on it. And yes... keyboardFocusSprite doesn't work
> - you have to click on the field to begin typing. Anyway
> found the (most likely obvious) solution to this?
>
> Barry
> gerbil@(protected)

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