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About mesh generation and manipulation.

About mesh generation and manipulation.

2004-03-01       - By Candide - Keynoise

 Back
Reply:     1     2     3     4  

Hi all.

I'm currently working on a ROAM (Terrain optimisation) algo in Dirrector, but
Lingo seems to be realy slow with that kind of things.
Computing the ROAM BinTree is not realy a problem but when calling the
GenerateNormals et the Build command to create or refresh the mesh, I get a
200ms freeze in my script (per frame) (with about 1000 poly) ... arg !

The other problem is the CreateMesh function require the faces number when
called. And this number can't change. Unfortunatly, the ROAM algo don't give a
constant number of faces.

I tried many things but the only way I found is to Delete et Re-create the mesh
at each frame ... hugly ! ... and so slow.

Does anybody of you know an other way to create, handle and refresh a mesh
faster with director : may be by programming a Xtra.

I read in a previous post some comments about Virtools. Is this software's
script more efficient with the mesh handling. I studied a bit Virtools and saw
there is two way for programming it : the VSL script or the SDK by C++ DLLs.
But I'm not sure the user made DLLs can be linked and export to a Web based
movie.

Thank you for your help

Regards.

Candide



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<DIV><FONT face=Arial size=2>Hi all.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>I'm currently working on a ROAM (Terrain
optimisation) algo in Dirrector, b</FONT><FONT face=Arial size=2>ut Lingo seems
to be realy slow with that kind of things.</FONT></DIV>
<DIV><FONT face=Arial size=2>Computing the ROAM BinTree is not realy a problem
but when calling the GenerateNormals et the Build command to create or refresh
the mesh, I get a 200ms freeze in my script (per frame) (with about 1000 poly)
... arg !</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>The other problem is the CreateMesh function
require the faces number when&nbsp;called. And this number can't change.
Unfortunatly, the ROAM algo don't give a constant number of faces.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>I tried many things but the only way I found is to
Delete et Re-create the mesh at each frame ... hugly ! ... and so
slow.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Does&nbsp;anybody of you know an other way to
create, handle and refresh a&nbsp;mesh faster with director : may be by
programming a Xtra.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>I read in a previous post some comments about
Virtools. Is this software's script more efficient with the mesh handling. I
studied a bit Virtools and saw there is two way for programming it : the VSL
script or the SDK by C++ DLLs. But I'm not sure the user&nbsp;made DLLs can be
linked and export to a Web based movie.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Thank you for your help</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Regards.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Candide</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV></BODY></HTML>

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