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loading members at runtime

loading members at runtime

2004-03-01       - By Lucas Meijer

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Reply:     <<     11     12     13     14     15     16     17     18     19  

> I've jsut ran out an issue here last week  : if you texture might
> contains white borders, then forget about the importFileInto. Indeed
> I've found no way to disable the trimWhiteSpacing when
> importFileInto-ing a bmp member... which leads to texture with strange
> sizes :?/
> The only workaround I've found so far was (thanks Kerry here!) to use a
> dummy linked bmp member, with it's trimWhiteSpace property set to FALSE,
> then to duplicate this member then setting its fileName.

Err maybe I've missed this conversation, but didn't:

member(1).importFileInto("c:\mybitmap.png",[#trimWhiteSpace:0])

do the trick? Couldn't find any talks on this topic in my dir3d-l archive.

Bye, Lucas
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