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loading members at runtime

loading members at runtime

2004-03-01       - By S?bastien Portebois

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Reply:     <<     11     12     13     14     15     16     17     18     19  

Hi Simeon

> Does anyone know of any differences betwen using importfileinto vs
> member.filename?
> Any recomendations to use or avoid any option based on experience?
> Anything i've missed?

I've jsut ran out an issue here last week  : if you texture might contains
white borders, then forget about the importFileInto. Indeed I've found no
way to disable the trimWhiteSpacing when importFileInto-ing a bmp
member... which leads to texture with strange sizes :?/
The only workaround I've found so far was (thanks Kerry here!) to use a
dummy linked bmp member, with it's trimWhiteSpace property set to FALSE,
then to duplicate this member then setting its fileName.

Hope this might help.

s?b

ps : btw, does anyone know a way to unlink a bmp member?
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