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MonsterGolfGame test & loading 3d members on the fly..

MonsterGolfGame test & loading 3d members on the fly..

2004-02-27       - By Neto

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How many models you have in there (member.model.count)? As Noisecrime
demonstrated with that old dataset demo, and as I witnessed in my current
project, merging models together at strategic places, decreasing the model
count, can produce a *huge* performance boost.


-- -- Original Message -- --
From: "tomas landgreen" <tomas@(protected)>
To: <dir3d-l@(protected)>
Sent: Friday, February 27, 2004 10:08 AM
Subject: RE: [Dir3d-l]MonsterGolfGame test & loading 3d members on the fly..


> On Feb 25, 2004, at 8:54 AM, tomas landgreen wrote:
>
> > have a look at this : http://www.titoonic.dk/test/monstergolf/
> > (WARNING: its pretty big.. almost 1 Mb)
> >
>
>
> >How many polys  in your world so far?
> >Roger Jones
>
> There around 12000 to 15000 in the average scene..
> And an average of 8 lights.. Which seems to be slowing it down a great
deal
> :)
>
> We'll have to eliminate some.
> Unless theres a way to limit the effect of a lightsource to certain nodes?
>
> tomas
>
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