MonsterGolfGame test & loading 3d members on the fly.. 2004-02-27 - By Neto
Back How many models you have in there (member.model.count)? As Noisecrime demonstrated with that old dataset demo, and as I witnessed in my current project, merging models together at strategic places, decreasing the model count, can produce a *huge* performance boost.
-- -- Original Message -- -- From: "tomas landgreen" <tomas@(protected)> To: <dir3d-l@(protected)> Sent: Friday, February 27, 2004 10:08 AM Subject: RE: [Dir3d-l]MonsterGolfGame test & loading 3d members on the fly..
> On Feb 25, 2004, at 8:54 AM, tomas landgreen wrote: > > > have a look at this : http://www.titoonic.dk/test/monstergolf/ > > (WARNING: its pretty big.. almost 1 Mb) > > > > > >How many polys in your world so far? > >Roger Jones > > There around 12000 to 15000 in the average scene.. > And an average of 8 lights.. Which seems to be slowing it down a great deal > :) > > We'll have to eliminate some. > Unless theres a way to limit the effect of a lightsource to certain nodes? > > tomas > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.587 / Virus Database: 371 - Release Date: 2/12/2004 > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l >
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