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MObject from 'objectId ' ?

MObject from 'objectId ' ?

2003-11-25       - By Andrew Cammarano

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Reply:     1     2     3     4     5     6     7     8  

Objectid is an attribute used by the renderer to track objects, it has
no counterpart in the api, nor a method to translate it to a dagpath
that I know of.  Unless something has changed in one of the recent
releases, trying to derive the dagpath or MObject from the objectid is a
dead end.

-andrew

On Mon, 2003-11-24 at 17:56, Martin Leguizamon wrote:
> Hi there,
> Has anyone successfully got the shape object from
> the 'objectId' attribute ?
>
> Seems that 'objectId' provides a pointer address
> to the object, so I tried this in my shader with
> no luck:
>
> ******
>
> MStatus myShader::compute( const MPlug& plug, MDataBlock& block )
> {
>
> //...
>
> MStatus status;
>
> int objId = block.inputValue( aObjectId ).asLong();
> MFnDependencyNode dNode( *( MObject* ) objId, &status );
>
> status == MS::kSuccess ? MGlobal::displayInfo( dNode.name() ) :
>                          MGlobal::displayError( "Invalid Object!" );
>
> //...
>
> }
>
> ******
>
> Is there any Alias developer ?
>
> Thanks for any help,
> Martin
>
> --
> Martin Leguizamon
> PROVIDE3D Developments
> http://www.provide3d.com - contact@(protected)
> +54 (341) 447-3389
>
>
>
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