  | | | Lightwave and Shockwave 3D | Lightwave and Shockwave 3D 2004-02-27 - By Allen Partridge
Back Here's some abbreviated Lightwave to Director advice. 1. Most modelers/animators will want to use skelegons. Tell them to use regular bones in renderer - not modeler. 2. Tell them to triple all of the geometry. Explain that none of the polys may have more than 3 points. 3. Have them export tests along the way. 4. Tell them that if they use procedural textures they need to bake them along the way. 5. All layers MUST be named. (Often LW animators/modelers don't do this and it will break the geometry on export.) 6. LW export has been known to produce unrep errors, so it doesn't hurt to try the same export more than twice to be sure. 7. If you plan to meshdeform a model, you'll need to add the meshdeform modifier in Director. (This is almost always a bad performance decision.) 8. I'm sure there are more???
--hth, al -- --Original Message-- -- From: dir3d-l-bounces@(protected) [mailto:dir3d-l-bounces@(protected)] On Behalf Of holmberg, jason Sent: Thursday, February 26, 2004 8:44 PM To: 'dir3d-l@(protected)' Subject: [Dir3d-l] Lightwave and Shockwave 3D Hey Everyone, I'm new to Shockwave 3D and now have my first project. A 3D artist is building a model of a shark for me in Lightwave, and he is also new to the concept of exporting the model to Director. Can anyone help me understand how the division of labor will have to work? I would not only like to have a zoomable model but to animate it as well (swim, feed, etc.). As understand it the 3D artist must: -build the model in Lightwave -export W3D file -create bones -create animation On the Director end, I need to: -apply texturing (i.e. the shark's skin) -manipulate the camera Does anyone have a good understanding of how far the model can be developed in Lightwave before it must be exported to Director for further work? Will bones be imported along with the W3D model? Also, can anyone recommend a good 3D, easy-to-learn Xtra to pick up to make my life easier? Thanks from a 3D newbie. Any and all advice is welcomed. Jason
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<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:navy'>Here’s some abbreviated Lightwave to Director <span class=GramE>advice</span>.<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p>
<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .75in'><![if !supportLists]><font size=2 color=navy face=Arial> <span style='font-size:10.0pt;font-family:Arial;mso-fareast-font-family:Arial; color:navy'><span style='mso-list:Ignore'>1.<font size=1 face="Times New Roman" ><span style='font:7.0pt "Times New Roman"'> < /span></font></span></span></font><![endif]><font size=2 color=navy face=Arial><span style='font-size:10.0pt;font-family:Arial; color:navy'>Most modelers/animators will want to use skelegons. Tell them to use regular bones in renderer – not modeler.<o:p></o:p></span></font></p>
<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .75in'><![if !supportLists]><font size=2 color=navy face=Arial> <span style='font-size:10.0pt;font-family:Arial;mso-fareast-font-family:Arial; color:navy'><span style='mso-list:Ignore'>2.<font size=1 face="Times New Roman" ><span style='font:7.0pt "Times New Roman"'> < /span></font></span></span></font><![endif]><font size=2 color=navy face=Arial><span style='font-size:10.0pt;font-family:Arial; color:navy'>Tell them to triple all of the geometry. Explain that none of the polys may have more than 3 points.<o:p></o:p></span></font></p>
<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .75in'><![if !supportLists]><font size=2 color=navy face=Arial> <span style='font-size:10.0pt;font-family:Arial;mso-fareast-font-family:Arial; color:navy'><span style='mso-list:Ignore'>3.<font size=1 face="Times New Roman" ><span style='font:7.0pt "Times New Roman"'> < /span></font></span></span></font><![endif]><font size=2 color=navy face=Arial><span style='font-size:10.0pt;font-family:Arial; color:navy'>Have them export tests along the way.<o:p></o:p></span></font></p>
<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .75in'><![if !supportLists]><font size=2 color=navy face=Arial> <span style='font-size:10.0pt;font-family:Arial;mso-fareast-font-family:Arial; color:navy'><span style='mso-list:Ignore'>4.<font size=1 face="Times New Roman" ><span style='font:7.0pt "Times New Roman"'> < /span></font></span></span></font><![endif]><font size=2 color=navy face=Arial><span style='font-size:10.0pt;font-family:Arial; color:navy'>Tell them that if they use procedural textures they need to bake them along the way.<o:p></o:p></span></font></p>
<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .75in'><![if !supportLists]><font size=2 color=navy face=Arial> <span style='font-size:10.0pt;font-family:Arial;mso-fareast-font-family:Arial; color:navy'><span style='mso-list:Ignore'>5.<font size=1 face="Times New Roman" ><span style='font:7.0pt "Times New Roman"'> < /span></font></span></span></font><![endif]><font size=2 color=navy face=Arial><span style='font-size:10.0pt;font-family:Arial; color:navy'>All layers MUST be named. (Often LW animators/modelers don’t do this and it will break the geometry on export.)<o:p></o:p></span></font></p>
<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .75in'><![if !supportLists]><font size=2 color=navy face=Arial> <span style='font-size:10.0pt;font-family:Arial;mso-fareast-font-family:Arial; color:navy'><span style='mso-list:Ignore'>6.<font size=1 face="Times New Roman" ><span style='font:7.0pt "Times New Roman"'> < /span></font></span></span></font><![endif]><font size=2 color=navy face=Arial><span style='font-size:10.0pt;font-family:Arial; color:navy'>LW export has been known to produce unrep errors, so it doesn’ ;t hurt to try the same export more than twice to be sure.<o:p></o:p></span></font ></p>
<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .75in'><![if !supportLists]><font size=2 color=navy face=Arial> <span style='font-size:10.0pt;font-family:Arial;mso-fareast-font-family:Arial; color:navy'><span style='mso-list:Ignore'>7.<font size=1 face="Times New Roman" ><span style='font:7.0pt "Times New Roman"'> < /span></font></span></span></font><![endif]><font size=2 color=navy face=Arial><span style='font-size:10.0pt;font-family:Arial; color:navy'>If you <span class=GramE>plan<span style='mso-spacerun:yes'> </span>to</span> meshdeform a model, you’ll need to add the meshdeform modifier in Director. (This is almost always a bad performance decision.)<o:p>< /o:p></span></font></p>
<p class=MsoNormal style='margin-left:.75in;text-indent:-.25in;mso-list:l0 level1 lfo1; tab-stops:list .75in'><![if !supportLists]><font size=2 color=navy face=Arial> <span style='font-size:10.0pt;font-family:Arial;mso-fareast-font-family:Arial; color:navy'><span style='mso-list:Ignore'>8.<font size=1 face="Times New Roman" ><span style='font:7.0pt "Times New Roman"'> < /span></font></span></span></font><![endif]><font size=2 color=navy face=Arial><span style='font-size:10.0pt;font-family:Arial; color:navy'>I’m sure there are more???<br style='mso-special-character: line-break'> <![if !supportLineBreakNewLine]><br style='mso-special-character:line-break'> <![endif]><o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:navy'>--hth,<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p>
<p class=MsoNormal><span class=GramE><font size=2 color=navy face=Arial><span style='font-size:10.0pt;font-family:Arial;color:navy'>al</span></font></span> <font size=2 color=navy face=Arial><span style='font-size:10.0pt;font-family:Arial; color:navy'><o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p>
<p class=MsoNormal style='margin-left:.5in'><font size=2 face=Tahoma><span style='font-size:10.0pt;font-family:Tahoma'>-- --Original Message-- --<br> <b><span style='font-weight:bold'>From:</span></b> dir3d-l-bounces@(protected) [mailto:dir3d-l-bounces@(protected) .uga.edu] <b><span style='font-weight:bold'>On Behalf Of </span></b>holmberg, jason<br> <b><span style='font-weight:bold'>Sent:</span></b> Thursday, February 26, 2004 8:44 PM<br> <b><span style='font-weight:bold'>To:</span></b> 'dir3d-l@(protected)'<br> <b><span style='font-weight:bold'>Subject:</span></b> [Dir3d-l] Lightwave and Shockwave 3D</span></font></p>
<p class=MsoNormal style='margin-left:.5in'><font size=3 face="Times New Roman" ><span style='font-size:12.0pt'><o:p> </o:p></span></font></p>
<p style='margin-left:.5in'><font size=2 face=Arial><span style='font-size: 10.0pt;font-family:Arial'>Hey <font color=blue><span style='color:blue' >Everyone</span></font>,</span></font> <o:p></o:p></p>
<p style='margin-left:.5in'><font size=2 face=Arial><span style='font-size: 10.0pt;font-family:Arial'>I'm new to Shockwave 3D and now have my first project. A 3D artist is building a model of a shark for me in Lightwave, and he is also new to the concept of exporting the model to Director. Can anyone help me understand how the division of labor will have to work? I would not only like to have a zoomable model but to animate it as well (swim, feed, etc.).< /span></font><o:p></o:p></p>
<p style='margin-left:.5in'><font size=2 face=Arial><span style='font-size: 10.0pt;font-family:Arial'>As understand it the 3D artist must:</span></font> <br> <font size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'>-build the model in Lightwave</span></font> <br> <font size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'>-export W3D file</span></font> <br> <font size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'>-create bones</span></font> <br> <font size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'>-create animation</span></font> <o:p></o:p></p>
<p style='margin-left:.5in'><font size=2 face=Arial><span style='font-size: 10.0pt;font-family:Arial'>On the Director end, I need to:</span></font> <br> <font size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'>-apply texturing (i.e. the shark's skin)</span></font> <br> <font size=2 color=blue face=Arial><span style='font-size:10.0pt;font-family: Arial;color:blue'>-manipulate the camera</span></font> <o:p></o:p></p>
<p style='margin-left:.5in'><font size=2 color=blue face=Arial><span style='font-size:10.0pt;font-family:Arial;color:blue'>Does anyone have a good understanding of how far the model can be developed in Lightwave before it must be exported to Director for further work? Will bones be imported along with the W3D model?</span></font><o:p></o:p></p>
<p style='margin-left:.5in'><font size=2 color=blue face=Arial><span style='font-size:10.0pt;font-family:Arial;color:blue'>Also, c</span></font><font size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'>an anyone recommend a good 3D, easy-to-learn <font color=blue><span style='color:blue' >Xtra</span></font> to pick up to make my life easier?</span></font> <o:p></o:p></p>
<p style='margin-left:.5in'><font size=2 face=Arial><span style='font-size: 10.0pt;font-family:Arial'>Thanks from a 3D newbie. Any and all advice is welcomed.</span></font> <br> <font size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'>Jason< /span></font> <o:p></o:p></p>
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