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Subject: Additive on Macs

Subject: Additive on Macs

2004-02-27       - By Neto

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

The problem is not MACs, is OpenGL. Turn DTS off and it'll go into OGL
software, that doesn't support multitexturing. In such mode, additive
blending *will* work, since it'll go multipass, and it's impossible to check
if it's really working in HW mode because you can't get an image from the 3D
screen.

As a fallback option, it's always good to add an alpha channel to your
additive stuff. It'll be promptly ignored if additive kicks in, and I
suppose it'll be enabled if the card insists in rendering everything in a
single pass. At least you won't get a flat white rectangle :)

-- ------ Original Message -- -----
From: dir3d-l@(protected)
To: "dir3d-l@(protected)" <dir3d-l@(protected)>
Subject: Re: [Dir3d-l] Additive on Macs
Date: 27/02/04 12:04


Hi Vegard,

> Test Cases Passed: 1
> API: openGL Fill_Layers: 1 OpenGL Invalid Result (sw mode) ?

This would seem that it didn't work, even though you had a fairly high
OpenGL version installed on your machine.

Can you try it with DTS on ( it's near the top of the screen, as a
square dot toggle ). If it doesn't work, it looks like I'll have to
wait for an update to Shockwave 3D. Additive blending ( with control
over the blending if possible ) would allow for some really cool
effects... eye candy is always handy for covering up dodgy programmer
graphics :)

Cheers...
Mal

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