Subject: Additive on Macs 2004-02-27 - By Vegard Hofs?
Back Powermac G5 DP, OSX 10.3.2, 1GB RAM, Radeon 9800:
HADRWARE INFO openGL [#present: 1, #vendor: "ATI Technologies Inc.", #model: "ATI Radeon 9800 OpenGL Engine", #version: "1.3.4/OpenGL 1.3", #maxTextureSize: [4096, 4096], #supportedTextureRenderFormats: [#rgba8888, #rgba8880, #rgba5650, #rgba5551, #rgba5550, #rgba4444], #textureUnits: 8, #depthBufferRange: [16, 24], #colorBufferRange: [16, 32]]
System: Macintosh,PowerPC Start up Render: openGL Active Renderer: openGL Max Texture Layers: 7 Member DTS: 0 Supported API: [#openGL, #software] API overriden: 0
Test Cases Passed: 1 API: openGL Fill_Layers: 1 OpenGL Invalid Result (sw mode) ?
Vegard Hofsoy --
On Feb 27, 2004, at 09:58, Mal wrote:
> Hi there, > > Could some OS/X or OS/9 owners check and see if NoiseCrime's additive > blending tests works on your Mac? > > http://www.noisecrime.com/develop/tutorials/additiveblend/ > additive_blending_test_version3.htm ( just run the automatic check ) > > If so ( or if not ), could you post your specs to the list here... I'm > sure quite a few game developers would like to use this for future > games etc if it was robust. > > I believe that some Mac's ship with older versions of OpenGL which > don't support different blending functions... if all OS/X machines > supported it, I'd be happy to use this code in my future titles. > > Also, did this ever fail on anyone's PC? ( especially if you are > running on a ATI Radeon 9800 or GeForce FX ). > > Regards... > Mal > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l >
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