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Subject: Additive on Macs

Subject: Additive on Macs

2004-02-27       - By Vegard Hofs?

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Powermac G5 DP, OSX 10.3.2, 1GB RAM, Radeon 9800:

HADRWARE INFO
openGL
[#present: 1, #vendor: "ATI Technologies Inc.", #model: "ATI Radeon  
9800 OpenGL Engine", #version: "1.3.4/OpenGL 1.3", #maxTextureSize:  
[4096, 4096], #supportedTextureRenderFormats: [#rgba8888, #rgba8880,  
#rgba5650, #rgba5551, #rgba5550, #rgba4444], #textureUnits: 8,  
#depthBufferRange: [16, 24], #colorBufferRange: [16, 32]]

System:             Macintosh,PowerPC
Start up Render:    openGL
Active Renderer:    openGL
Max Texture Layers: 7
Member DTS:         0
Supported API:      [#openGL, #software]
API overriden:      0

Test Cases Passed:   1
API:  openGL   Fill_Layers:  1   OpenGL Invalid Result (sw mode) ?

Vegard Hofsoy
--

On Feb 27, 2004, at 09:58, Mal wrote:

> Hi there,
>
> Could some OS/X or OS/9 owners check and see if NoiseCrime's additive  
> blending tests works on your Mac?
>
> http://www.noisecrime.com/develop/tutorials/additiveblend/
> additive_blending_test_version3.htm  ( just run the automatic check )
>
> If so ( or if not ), could you post your specs to the list here... I'm  
> sure quite a few game developers would like to use this for future  
> games etc if it was robust.
>
> I believe that some Mac's ship with older versions of OpenGL which  
> don't support different blending functions... if all OS/X machines  
> supported it, I'd be happy to use this code in my future titles.
>
> Also, did this ever fail on anyone's PC? ( especially if you are  
> running on a ATI Radeon 9800 or GeForce FX ).
>
> Regards...
> Mal
>
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