  | | | Multi texturing | Multi texturing 2003-11-25 - By Mike Thomson
Back Hi Bryan,
Thanks for the reply, but the problem is when I render, not in the viewport. I think maya is getting confused with the two UV sets...
-Mike
> Open the Attribute Editor for the Material to which the layeredTexture is > connected. I'm going to assume that you have: > > layeredTexture.outColor -> material.color > > Expand the AE layout labelled "Hardware Texturing". Assign the following > values: > > Textured channel: Color > Texture quality: Highest (or something other than Default; > adjust to taste) > > When you do this, you'll find that Maya adds a new attribute to your > layeredTexture node: > > layeredTexture.resolution > > You'll need to expand the "Extra Attributes" section on the layeredTexture > node to see it. Maya uses this as a hint when generating its textures for > the OpenGL viewports. The attribute exists when the Hardware Texturing is > configured to anything other than "Default"; when set to Default the > attribute is deleted. > > This attribute will be set to a value between 32 (Low) and 256 (Highest). > I'm not sure where the maximum for this attribute is clamped - it may be > 256. But don't trust me.. try entering higher values to see if they help. > They'll need to be powers of two, so try 512 or 1024.
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