3d Max Texture burn? 2004-02-27 - By Alex da Franca
Back At 9:22 AM +0100 2/27/04, Lucas Meijer wrote: >The only way I see would be to import the X3D at >runtime, and then make a newMesh() but that's >probably way too slow (and large, I assume this >X3D isn't a compact format).
AND: you loose MRM, which is only acceptable for simple models (...which you can make with lingo in the first place...)
I think they just did not expect, that we would use the w3d xtra in another way, than just a viewer for 3-D models and it seems, that some people at macromedia even don't know about it today... ;-)
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