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3d Max Texture burn?

3d Max Texture burn?

2004-02-27       - By Alex da Franca

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Reply:     <<     11     12     13     14     15     16     17  

At 9:22 AM +0100 2/27/04, Lucas Meijer wrote:
>The only way I see would be to import the X3D at
>runtime, and then make a newMesh() but that's
>probably way too slow (and large, I assume this
>X3D isn't a compact format).

AND:
you loose MRM, which is only acceptable for
simple models (...which you can make with lingo
in the first place...)

I think they just did not expect, that we would
use the w3d xtra in another way, than just a
viewer for 3-D models and it seems, that some
people at macromedia even don't know about it
today... ;-)

--

  |||
a?ex
 --

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