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3d Max Texture burn?

3d Max Texture burn?

2004-02-27       - By Doron Erblich

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Reply:     <<     11     12     13     14     15     16     17  


Can someone please post a bit of code for doing the re-ordering?
I am getting a little confused about which of the values need to be
re-ordered. textureCoordinates?

Thanks
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ __
Doron Erblich      
Stick & Stone - Interactive 3D
www.StickandStone.com
doron@(protected)


>  -- --Original Message-- --
>  From: dir3d-l-bounces@(protected)
>  [mailto:dir3d-l-bounces@(protected)] On Behalf Of Neto
>  Sent: Friday, February 27, 2004 2:41 AM
>  To: dir3d-l@(protected)
>  Subject: Re: [Dir3d-l] 3d Max Texture burn?
>  
>  
>  As Barry mentioned, there is a small problem with this
>  approach: export the model again and the
>  texturecoordinatelist/vertexlist will have a totally
>  different order, and sometimes even a different amount of
>  entries. That makes it impossible to play copy the UVs from
>  a model to another.
>  
>  You'll need to do some lingo work to re-order the
>  texturecoordinatelist from a model so it'll match the other
>  model. That can be done by checking which faces have their
>  vertices in the exact same position in both models, and
>  generate a new texture coordinate list in the proper order.
>  Such operation can take some time, so it's a good idea to
>  store the resulting coordlist somewhere (parent scripts,
>  field members, or in the .userData property of a 3D member),
>  so you can plain load it.
>  
>  You'll also need to "split" the UVs in the destination
>  model, to ensure there are enough entries in the list to
>  accomodate all the UVs from the source model.
>  

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