  | | | Multi texturing | Multi texturing 2003-11-24 - By Bryan Ewert
Back ? from Tue, 25 Nov 2003 10:36:28 +1100
> texture looks really bad when I set up multi texturing. > > Both maps are 2048 square, and work fine when individually mapped. When I > put both maps into a layered texture, and link the maps to the appropriate > UV set, the resolutionn looks like it's dropped to 256 pixels on the base > map (the top view)
Open the Attribute Editor for the Material to which the layeredTexture is connected. I'm going to assume that you have:
layeredTexture.outColor -> material.color
Expand the AE layout labelled "Hardware Texturing". Assign the following values:
Textured channel: Color Texture quality: Highest (or something other than Default; adjust to taste)
When you do this, you'll find that Maya adds a new attribute to your layeredTexture node:
layeredTexture.resolution
You'll need to expand the "Extra Attributes" section on the layeredTexture node to see it. Maya uses this as a hint when generating its textures for the OpenGL viewports. The attribute exists when the Hardware Texturing is configured to anything other than "Default"; when set to Default the attribute is deleted.
This attribute will be set to a value between 32 (Low) and 256 (Highest). I'm not sure where the maximum for this attribute is clamped - it may be 256. But don't trust me.. try entering higher values to see if they help. They'll need to be powers of two, so try 512 or 1024.
-- Bryan Ewert ? maya@(protected) ? http://www.ewertb.com ?
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