Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Multi texturing

Multi texturing

2003-11-24       - By Bryan Ewert

 Back
Reply:     1     2     3     4  

? from Tue, 25 Nov 2003 10:36:28 +1100

> texture looks really bad when I set up multi texturing.
>
> Both maps are 2048 square, and work fine when individually mapped. When I
> put both maps into a layered texture, and link the maps to the appropriate
> UV set, the resolutionn looks like it's dropped to 256 pixels on the base
> map (the top view)

Open the Attribute Editor for the Material to which the layeredTexture is
connected. I'm going to assume that you have:

 layeredTexture.outColor -> material.color

Expand the AE layout labelled "Hardware Texturing". Assign the following
values:

 Textured channel: Color
 Texture quality: Highest (or something other than Default;
                           adjust to taste)

When you do this, you'll find that Maya adds a new attribute to your
layeredTexture node:

 layeredTexture.resolution

You'll need to expand the "Extra Attributes" section on the layeredTexture
node to see it. Maya uses this as a hint when generating its textures for
the OpenGL viewports. The attribute exists when the Hardware Texturing is
configured to anything other than "Default"; when set to Default the
attribute is deleted.

This attribute will be set to a value between 32 (Low) and 256 (Highest).
I'm not sure where the maximum for this attribute is clamped - it may be
256. But don't trust me.. try entering higher values to see if they help.
They'll need to be powers of two, so try 512 or 1024.

--
Bryan Ewert  ? maya@(protected) ? http://www.ewertb.com ?

-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
List-help: <mailto:listar@(protected)?Subject=help>
List-unsubscribe: <http://www.highend3d.com/maya/listserver/>
List-subscribe: <http://www.highend3d.com/maya/listserver/>
List-archive: <http://www.highend3d.com/maya/archive/>