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3d Max Texture burn?

3d Max Texture burn?

2004-02-26       - By Geordie Moffatt

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Has anyone tried to export a model from Max with UVs on multiple mapping
channels?  This would be an easy way of getting different UVs for the
texture and the shadow map into Director.  If not, you could always:

- Duplicate the model, then
- give it a plain white material, then
- bake it's texutre, then
- export the origional model and the shadow mapped model to Director, then
- rip off the texture coordiates and textures from the shadow mapped model
and apply them to the normal model.

GM

-- -- Original Message -- --
From: "Neto" <neto@(protected)>
To: <dir3d-l@(protected)>
Sent: Friday, February 27, 2004 7:02 AM
Subject: Re: [Dir3d-l] 3d Max Texture burn?


> > Then you rebuild in lingo at runtime (or save out using
> > filesavemode, although personally I've never got that
> > to work but not really spent long trying). It's all
> > pre-processing so no big deal.
> >
> > Barry
>
> Filesavemode, unfortunally, won't save texturecoordinatelist changes :/
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