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Subject: Vertex Colours

Subject: Vertex Colours

2004-02-26       - By Neto

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Reply:     1     2     3     4     5     6     7     8     9  

Hmm... there's not much overhead, if you want static vertex colors. Making
your own lighting engine using lingo and vertex colors is a bad, bad idea.
The problem with vertex colors needing lights is that director only allows
you to change the diffuse color at each vertex. It'll merely give that said
vertex a new diffuse color, and it will still be affected by lighting.

nal Message -- --
From: Geordie Moffatt
To: dir3d-l@(protected)
Sent: Tuesday, February 24, 2004 3:15 AM
Subject: Re: [Dir3d-l] Vertex Colours


Thanks all for your input, been a great help.  So basically you CAN do it
but the scripting overheads and limitations mean it may not be worth it.

Seeyas,

GM


-- -- Original Message -- --
From: Geordie Moffatt
To: dir3d-l@(protected)
Sent: Tuesday, February 24, 2004 10:50 AM
Subject: [Dir3d-l] Vertex Colours


Hi all,

I have seen many posts/requests about vertex colours in Dir3D,  whats the
deal???

I pretty much thought that Dir3D couldn't display vertex colour data at all
until I came across the definition for newMesh:

member(whichCastmember).newMesh(name, numFaces, numVertices, numNormals,
numColors, numTextureCoordinates)

Where numColors:
numColors is the optional total number of colors used by all the faces. A
color may be shared
by more than one face. You can specify a color for each corner of each face.
Specify colors for
smooth color gradation effects. Enter 0 or omit this argument to get default
white color per
face corner.

Has anyone used vertex colours in Dir to display radiosity solutions etc??
Is the problem with using vertex colours that the W3D exporter does not
export the colours?

Tnk,

GM



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