Model not looking right on export from 3dsmax 2004-02-25 - By Roger Jones
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On Feb 25, 2004, at 2:03 PM, Kenneth Mayfield wrote:
> Thx, > You may try "unify surface normals" in the face select mode. Rendering > with > "force two sided" on in 3dsmax will gernerate an image that looks > correct > even though it may not be. As I recall it is defaulted to "on". > Also, it is a good idea to reset the X-form and collapse your stack > before > expoerting. > > Ken
I thought it was a normals problem too, but looking at them they all seem right. One thing I did notice is that the object is super small xyz in the range of (.005, .006, .007) max units. I think the exporter doesn't like things that small and may introduce rounding errors. I'd try scaling it up to give the face a reasonable world scale (~x100?) and reset the xform.
RJ
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