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Model not looking right on export from 3dsmax

Model not looking right on export from 3dsmax

2004-02-25       - By NoiseCrime

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Reply:     1     2     3     4     5     6  

Hi,

Does the problem go away if you move the camera closer to the model?
If so that would suggest the automatic model resource LOD is set, and you'd
want to disable it. Don't get this confused with the LOD modifier as that is
model based. Whereas those models exported to w3d usually have a model
resource LOD.

Other than that, there might be a slim chance that the model is corrupt in
some way that the exporter can't export parts of it, but I would have
thought that unlikely.

When you do export, make sure to set the geometry compression to full, and
turn on any debugging information as that will tell you if there are any
issues with the model, shader, textures etc.

Noisecrime 2004


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