Model not looking right on export from 3dsmax 2004-02-25 - By Kevan Dettelbach
Back One thing to check is the compression settings in the exporter, I'm not sure if that is your problem, but I've had the compression distort meshes before.
Kevan
-- -- Original Message -- -- From: "DJTV" <djtv550@(protected)> To: <dir3d-l@(protected)> Sent: Wednesday, February 25, 2004 12:15 PM Subject: [Dir3d-l] Model not looking right on export from 3dsmax
> Hello > > I was hoping someone in this list could help me understand why I seem to loose faces on a particular model, when I export from 3dsmax 3.1 to w3d. > > Here are 2 images that will hopefully visualize my problem: > > model in 3dsmax: > http://www.sopp1.com/_test/max.gif > > model in sw: > http://www.sopp1.com/_test/sw.gif > > I have included a link to the 3ds file in questions. > > http://www.sopp1.com/_test/facebit.3DS > > Hopefully there is a perfectly good explination for why this is happening ;) > > Thx > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ___ > Introducing the New Netscape Internet Service. > Only $9.95 a month -- Sign up today at http://isp.netscape.com/register > > Netscape. Just the Net You Need. > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ Dir3d-l mailing list Dir3d-l@(protected) http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
|
|