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MonsterGolfGame test & loading 3d members on the fly..

MonsterGolfGame test & loading 3d members on the fly..

2004-02-25       - By nick kang

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Reply:     1     2     3     4     5     6     7     8     9  

That was great.  The lighting is really gorgeous. I like the way the
monsters watch the ball, and the smoke is a nice effect (do you remember an
old Amiga game called Another World?).

Though it wouldn't add the gameplay, it would be cool if you could watch the
monsters play out their turn.

I look forward to the whole game,
-nick

-- --Original Message-- --
From: dir3d-l-bounces@(protected)
[mailto:dir3d-l-bounces@(protected)] On Behalf Of tomas landgreen
Sent: Wednesday, February 25, 2004 8:54 AM
To: dir3d-l@(protected)
Subject: [Dir3d-l]MonsterGolfGame test & loading 3d members on the fly..

have a look at this : http://www.titoonic.dk/test/monstergolf/
(WARNING: its pretty big.. almost 1 Mb)

my first online 3d game.. still in progress.
Much of the gui still needs to be fixed..

And the question:
for the full version of the game (18 courses.. this one has 5) i will need
to split the courses up into seperate 3d-members. can these be loaded as
needed?
And do they have to included in a library?

thx,
Tomas






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