MPxTransform 2003-11-24 - By m. park
Back Hi Zhenping, yes, I have the same problem. I noticed it was not copying other attributes like the rotate order. I would say that you could fix that if you override the method : void MPxNode:: copyInternalData ( MPxNode *node ) which is called on duplication.
Anyway, after having seen that, I don't trust this class much. And moreover, since almost nobody answered the email, the class doesn't seem to be used much, and could be bugged ...
Did you try to use your own MPxTransformationMatrix? To me, this could be so powerful!
Mark
--- zguo@(protected) wrote: > Hi Mark: > > To make thing clear, here is what I did. > Create a pluging node (myTransform1 derived from MPxTransform), create a pSphere1. Parent > pSphere1 under myTransform1. Move rotatePivot of myTransform1. Then duplicate myTransform1. The > rotatePivot of myTransform2 was not duplicated(still in the center). > > I wonder if you have the same problem, and how can I fix it? > > Thank you very much. > Zhenping Guo > > > Mailed by Highend3D Web Interface > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-archive: <http://www.highend3d.com/maya/devarchive/> >
__ ____ ____ ____ ____ ____ ______ Do you Yahoo!? Free Pop-Up Blocker - Get it now http://companion.yahoo.com/
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- List-help: <mailto:listar@(protected)?Subject=help> List-archive: <http://www.highend3d.com/maya/devarchive/>
|
|