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Subject: Vertex Colours

Subject: Vertex Colours

2004-02-23       - By Thomas Williams

 Back
Reply:     1     2     3     4     5     6     7     8     9  

wow. baking radiousity renders to vertex colors sounds like a cool
technique. I suppose the advantage of doing it this way (rather than baking
a texture) is no texture to load, and thus lower file size.
The other benefit would be that you vould do what NC has done, and animate
the vertex colors and thus 'morph' lighting effects. eg, a room vould morph
from a daylight render to a sunset render to dark or what have you. That's a
pressty cool thing you can't easily do with textures. Well, come to think of
it you could using IL and blend from one image to the next.
Another cool trick you kight could do would be to fake radiousity in real
time. That is, as a red ball gets close to a gray wall, the vertex colors od
the wall on the  verts near the ball could shift to red, simulating the
reflected color of the ball 'bleeding' onto the wall. I kind of suspect that
is something close to what NC is doing with his vertex color anim.

<   Thomas Williams   >
[ www.biomorphica.com ]

 -- --Original Message-- --
 From: dir3d-l-bounces@(protected)
[mailto:dir3d-l-bounces@(protected)]On Behalf Of Geordie Moffatt
 Sent: Monday, February 23, 2004 5:17 PM
 To: dir3d-l@(protected)
 Subject: Re: [Dir3d-l] Vertex Colours


 The game engine I work with at my day job uses vertex colours for all
lighting.  We calculate the radiosity solution in Max, bake this into the
vertex colour chanel using the "Assing Vertex Colors" util, export, and
everything works fine.  Mind you, this works fine on PS2 and X-Box, but I
can't see why a similar system can't be used for Director.

 -- -- Original Message -- --
   From: Thomas Williams
   To: dir3d-l@(protected)
   Sent: Tuesday, February 24, 2004 11:00 AM
   Subject: RE: [Dir3d-l] Vertex Colours


   dunno anout radiousity (i'd like to see THAT done with vertex colors!)
but Noisecrime did an excellent demo with vertexColors

http://www.noisecrime.com/develop/techdemo/d85/lightmapping/vertexlighting5.
htm

   i haven't tried, but I suspect that max will export vertex colors (it
makes them np).

   one caveat, you loose the blend in your texture once you set your
colorList to anything other than [].
   colorList = numColors.count.  It's a set colors made available as
vertexColors to the MR.

   <   Thomas Williams   >
   [ www.biomorphica.com ]



     Hi all,

     I have seen many posts/requests about vertex colours in Dir3D,  whats
the deal???

     I pretty much thought that Dir3D couldn't display vertex colour data
at all until I came across the definition for newMesh:

     member(whichCastmember).newMesh(name, numFaces, numVertices,
numNormals, numColors, numTextureCoordinates)

     Where numColors:
     numColors is the optional total number of colors used by all the
faces. A color may be shared
     by more than one face. You can specify a color for each corner of each
face. Specify colors for
     smooth color gradation effects. Enter 0 or omit this argument to get
default white color per
     face corner.

     Has anyone used vertex colours in Dir to display radiosity solutions
etc??  Is the problem with using vertex colours that the W3D exporter does
not export the colours?

     Tnk,

     GM




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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1">
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<BODY bgColor=#ffffff>
<DIV><SPAN class=875412301-24022004><FONT face=Arial color=#0000ff size=2>wow.
baking radiousity renders to vertex colors sounds like a cool technique. I
suppose the advantage of doing it this way (rather than baking a texture) is no
texture to load, and thus lower file size. </FONT></SPAN></DIV>
<DIV><SPAN class=875412301-24022004><FONT face=Arial color=#0000ff size=2>The
other benefit would be that you vould do what NC has done, and animate the
vertex colors and thus 'morph' lighting effects. eg, a room vould morph from a
daylight render to a sunset render to dark or what have you. That's a pressty
cool thing you can't easily do with textures. Well, come to think of it you
could using IL and blend from one image to the next.</FONT></SPAN></DIV>
<DIV><SPAN class=875412301-24022004><FONT face=Arial color=#0000ff
size=2>Another cool trick you kight could do would be to fake radiousity in
real
time. That is, as a red ball gets close to a gray wall, the vertex colors od
the
wall on the&nbsp; verts near the ball could shift to red, simulating the
reflected color of the ball 'bleeding' onto the wall. I kind of suspect that is
something close to what NC is doing with his vertex color
anim.</FONT></SPAN></DIV>
<DIV>&nbsp;</DIV>
<P><FONT size=2>&lt;&nbsp;&nbsp; Thomas Williams&nbsp;&nbsp; &gt;<BR>[
www.biomorphica.com ] </FONT></P>
<BLOCKQUOTE dir=ltr
style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid;
MARGIN-RIGHT: 0px">
 <DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
 size=2>-- --Original Message-- --<BR><B>From:</B>
 dir3d-l-bounces@(protected)
 [mailto:dir3d-l-bounces@(protected)]<B>On Behalf Of </B>Geordie
 Moffatt<BR><B>Sent:</B> Monday, February 23, 2004 5:17 PM<BR><B>To:</B>
 dir3d-l@(protected)<BR><B>Subject:</B> Re: [Dir3d-l] Vertex
 Colours<BR><BR></FONT></DIV>
 <DIV><FONT face=Arial size=2>The&nbsp;game&nbsp;engine I work with at my day
 job uses vertex colours for all lighting.&nbsp; We calculate the radiosity
 solution in Max, bake this into the vertex colour chanel using the "Assing
 Vertex Colors" util, export, and everything works fine.&nbsp; Mind you, this
 works fine on PS2 and X-Box, but I can't see why a similar system can't be
 used for Director.</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV>-- -- Original Message -- -- </DIV>
 <BLOCKQUOTE
 style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
   <DIV
   style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:<
/B>
   <A title=t@(protected) href="mailto:t@(protected)">Thomas
   Williams</A> </DIV>
   <DIV style="FONT: 10pt arial"><B>To:</B> <A
   title=dir3d-l@(protected)
   href="mailto:dir3d-l@(protected)">dir3d-l@(protected)
</A>
   </DIV>
   <DIV style="FONT: 10pt arial"><B>Sent:</B> Tuesday, February 24, 2004 11:00
   AM</DIV>
   <DIV style="FONT: 10pt arial"><B>Subject:</B> RE: [Dir3d-l] Vertex
   Colours</DIV>
   <DIV><BR></DIV>
   <DIV><FONT face=Arial color=#0000ff size=2><SPAN
   class=421155300-24022004>dunno anout radiousity (i'd like to see THAT done
   with vertex colors!) but Noisecrime did an excellent demo with
   vertexColors</SPAN></FONT></DIV>
   <DIV><FONT face=Arial color=#0000ff size=2><SPAN class=421155300-24022004>
<A
   href="http://www.noisecrime.com/develop/techdemo/d85/lightmapping
/vertexlighting5.htm">http://www.noisecrime.com/develop/techdemo/d85
/lightmapping/vertexlighting5.htm</A></SPAN></FONT></DIV>
   <DIV><FONT face=Arial color=#0000ff size=2><SPAN
   class=421155300-24022004></SPAN></FONT>&nbsp;</DIV>
   <DIV><FONT face=Arial color=#0000ff size=2><SPAN class=421155300-24022004>i
   haven't tried, but I suspect that max will export vertex colors (it makes
   them np).</SPAN></FONT></DIV>
   <DIV><FONT face=Arial color=#0000ff size=2><SPAN
   class=421155300-24022004></SPAN></FONT>&nbsp;</DIV>
   <DIV><FONT face=Arial color=#0000ff size=2><SPAN
   class=421155300-24022004>one caveat, you loose the blend in your texture
   once you set your colorList to anything other than [].</SPAN></FONT></DIV>
   <DIV><FONT face=Arial color=#0000ff size=2><SPAN
   class=421155300-24022004>colorList = numColors.count.&nbsp;
   It's</SPAN></FONT><FONT face=Arial color=#0000ff size=2><SPAN
   class=421155300-24022004>&nbsp;a set&nbsp;colors made available as
   vertexColors&nbsp;to the MR.</SPAN></FONT></DIV>
   <DIV><FONT face=Arial color=#0000ff size=2><SPAN
   class=421155300-24022004></SPAN></FONT>&nbsp;</DIV>
   <DIV>
   <P><FONT size=2>&lt;&nbsp;&nbsp; Thomas Williams&nbsp;&nbsp; &gt;<BR>[
   www.biomorphica.com ] </FONT></P></DIV>
   <BLOCKQUOTE dir=ltr
   style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid;
MARGIN-RIGHT: 0px">
     <DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
     size=2><BR></FONT>&nbsp;</DIV>
     <DIV><FONT face=Arial size=2>Hi all,</FONT></DIV>
     <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
     <DIV><FONT face=Arial size=2>I have seen many posts/requests about vertex
     colours in Dir3D,&nbsp; whats the deal???</FONT></DIV>
     <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
     <DIV><FONT face=Arial size=2>I pretty much thought that Dir3D couldn't
     display vertex colour data at all until I came across the definition for
     newMesh:</FONT></DIV>
     <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
     <DIV><FONT face=Arial size=2>member(whichCastmember).newMesh(name,
     numFaces, numVertices, numNormals, numColors,
     numTextureCoordinates)</FONT></DIV>
     <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
     <DIV><FONT face=Arial size=2>Where numColors:</FONT></DIV>
     <DIV><FONT face=Arial size=2>numColors is the optional total number of
     colors used by all the faces. A color may be shared<BR>by more than one
     face. You can specify a color for each corner of each face. Specify
colors
     for<BR>smooth color gradation effects. Enter 0 or omit this argument to
     get default white color per<BR>face corner.</FONT></DIV>
     <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
     <DIV><FONT face=Arial size=2>Has anyone used vertex colours in Dir to
     display radiosity solutions etc??&nbsp; Is the problem with using vertex
     colours that the W3D exporter does not export the colours?</FONT></DIV>
     <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
     <DIV><FONT face=Arial size=2>Tnk,</FONT></DIV>
     <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
     <DIV><FONT face=Arial size=2>GM
     <P><FONT size=2></FONT>&nbsp;</P></FONT></DIV></BLOCKQUOTE>
   <P>
   <HR>

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