A "real " 3d texture. 2003-11-17 - By Mark Davies
Back Hoehne, Brad wrote:
> I've been trying to simulate a ragged 3 dimensional structure, with >the 3d structure of a marble texture. As far as I can tell, all textures >3-d or not, map just to the surface of an object- the 3-d textures getting >their surface information from some solver that figures out what the 2d >surface map should be for the shape at that given point. > >.. In other >words, the texture is not a "real" 3-d texture. The object looks "hollow." > > Sounds like you want a volume rendering solution. I would either use Maya's 3d fluids (if you have Unlimited) or give my 'RayMarcher' shader a shot: http://www.lightengine3d.com/downloads/plugins/rayMarcher/rayMarcher1.html --
.................................................. Mark Davies [ mailto:markd@(protected) ] Animator|TD 416:364:1422 x133 CommandPost|Toybox
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