3d Max Texture burn? 2004-02-23 - By Geordie Moffatt
Back I have been thinking about this, if you just bake your textures in before you export you end up with a lot of extra textures Director needs to load. This is because instead of being able to tile a single texture over a wall (and over walls els ware in your scene) which creates the illusion of a higher resolution, the model must be unwrapped and all surfaces must fin into the one bitmap. Also each baked object must have its own material because the shadows and highlights for each object a different.
What I'm trying to do is create a separate low res shadow map for each object and overlay it with a tiled texture, similar to how Quake does it. This should work since each shader layer's texture can have different UVs. This SHOULD work.
OR See my next email.....
Seeyas,
GM
-- -- Original Message -- -- From: <welchc@(protected)> To: <dir3d-l@(protected)> Sent: Tuesday, February 24, 2004 5:07 AM Subject: [Dir3d-l] 3d Max Texture burn?
> > Is it possible to "burn" shaded textures onto models in 3d Max for export > to w3d? > > Carl/. > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ > Dir3d-l mailing list > Dir3d-l@(protected) > http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
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