Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Subject: Cameras
Subject: scaleDown command
Subject: black out solved
Subject: Aircraft Tutorial
Subject: Mathematical XYZ ?
Subject: Re: Its done This vs That
Subject: Re: Its done first week
recommendations for screen video captures?
Subject: 3DExplorer "Oddity "
Subject: Re: New Director
Subject: ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
Subject: RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Subject: Re: Texturing
Big Break Contest Videos
Subject: New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Subject: Plasma?
Looking for Inspiration
Subject: Weird EMail Q
Subject: Re: It 's done first week ?
Subject: Cherry not cranberry
Subject: Re: New game
Camera Animation Problem
Subject: Particle plugins?
 
3d Max Texture burn?

3d Max Texture burn?

2004-02-23       - By Geordie Moffatt

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

I have been thinking about this, if you just bake your textures in before
you export you end up with a lot of extra textures Director needs to load.
This is because instead of being able to tile a single texture over a wall
(and over walls els ware in your scene) which creates the illusion of a
higher resolution, the model must be unwrapped and all surfaces must fin
into the one bitmap.  Also each baked object must have its own material
because the shadows and highlights for each object a different.

What I'm trying to do is create a separate low res shadow map for each
object and overlay it with a tiled texture, similar to how Quake does it.
This should work since each shader layer's texture can have different UVs.
This SHOULD work.

OR  See my next email.....

Seeyas,

GM



-- -- Original Message -- --
From: <welchc@(protected)>
To: <dir3d-l@(protected)>
Sent: Tuesday, February 24, 2004 5:07 AM
Subject: [Dir3d-l] 3d Max Texture burn?


>
> Is it possible to "burn" shaded textures onto models in 3d Max for export
> to w3d?
>
> Carl/.
>
> __ ____ ____ ____ ____ ____ ____ ____ ____ ____
> Dir3d-l mailing list
> Dir3d-l@(protected)
> http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l

__ ____ ____ ____ ____ ____ ____ ____ ____ ____
Dir3d-l mailing list
Dir3d-l@(protected)
http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l