Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
performance/sound issue (xpost)

performance/sound issue (xpost)

2004-02-14       - By Roman Blöth

 Back
Reply:     1     2  

Dear Paul,

> [..] Also: I don't think framerate is the issue because I am getting a
> better framerate with the PIII that the 'sound skip' is happening on
> than with other machines that have no sound skipping going on. And...
> It seems, although I haven't done extensive testing on this, that  the
> third time I get the sound file to play and the swap to take place (it
> happens each time I enter a room in my 3d world...so I just exit and
> enter again 2 more times) I usually don't hear the skip.

2 issues come to my mind here:

1.: Maybe it would help to give the PIII-computer a faster graphics card
- 3d scenes are quite an effort, and on PCs - as far as I believe -
sound and 3d graphics are both handled by directX, so it could be of use
to reduce the directX-load by outsourcing some work to the graphics card...

2.: From your last sentence I get the impression that director might not
already have loaded all the shaders it needs to display the room you're
about to enter, which causes a delay - nothing invoked by sound load
here. We know this issue from working with quite huge 3d scenes and have
a workaround: Before the game/program/whatever starts, we use a special
camera: place one camera on top of your scene ("in the sky"), giving you
a view on the whole scene at once - since this looks odd to the user,
you still can put some plane directly in front of the camera, thus
hiding the scene (the effect is still the same, whether you actually can
_see_ the scene or not - only the camera should show the whole scene at
once if there were no plane in front). This is only needed once at the
start of your movie and causes director to load all the stuff it needs
to display any part of your scene from any perspective.
This _could_ stop your sound break.


Regards,
Roman.
__ ____ ____ ____ ____ ____ ____ ____ ____ ____
Dir3d-l mailing list
Dir3d-l@(protected)
http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l