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performance/sound issue (xpost)

performance/sound issue (xpost)

2004-02-14       - By Paul Fortier

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Reply:     1     2  

 Hi All,
Seems to have a problem with my (projector) game's performance and it's
probably a basic issue: While a sound file is playing two members are
being exchanged in a sprite channel (just a button changing states like
a rollover) and the sound file sometimes is interrupted for a split
second at the moment of the swap. (I never saw this until playing the
game on a PIII machine (authoring on a g4)). Similar problems are
occurring in other places in game. I have my 3d sprite on the stage at
the same time.

A timeout calls a handler in a movie script to do the swap.
The swap is like this: 'sprite(10).member = "onButton3"'
At the same time one line of  text in a  text member is changes color (once)
Like this: 'memberName.forecolor = 219'

Also: I don't think framerate is the issue because I am getting a
better framerate with the PIII that the 'sound skip' is happening on
than with other machines that have no sound skipping going on. And... It
seems, although I haven't done extensive testing on this, that  the
third time I get the sound file to play and the swap to take place (it
happens each time I enter a room in my 3d world...so I just exit and
enter again 2 more times) I usually don't hear the skip.

Any thoughts?
Thanks,
Paul

<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
 <title></title>
</head>
<body>
<title></title>
      Hi All, <br>
<!---->Seems to have a problem with my (projector) game's performance and
it's probably a basic issue: While a sound file is playing two members are
being exchanged in a sprite channel (just a button changing states like a
rollover) and the sound file sometimes is interrupted for a split second at
the moment of the swap. (I never saw this until playing the game on a PIII
machine (authoring on a g4)). Similar problems are occurring in other places
in game. I have my 3d sprite on the stage at the same time.<br>
<br>
<!---->   <!----> A timeout calls a handler in a movie script to do the
swap.<br>
 The swap is like this: 'sprite(10).member = "onButton3"'<br>
 At the same time one line of&nbsp; text in a &nbsp;text member is changes
color (once)<br>
 Like this: 'memberName.forecolor = 219'<br>
 <br>
&nbsp;Also: I don't think framerate is the issue because I am getting a better
framerate with the PIII that the 'sound skip' is happening on than with
other  machines that have no sound skipping going on. And... It seems, although
I haven't done extensive testing on this, that &nbsp;the third time I get the
sound file to play and the swap to take place (it happens each time I enter
a room in my 3d world...so I just exit and enter again 2 more times) I usually
don't hear the skip.<br>
 <br>
 Any thoughts?<br>
 Thanks,<br>
 Paul<br>

</body>
</html>

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