Ye 3D sprite masking keydown events 2004-02-13 - By Roman Blöth
Back Hey Barry,
>>Stick the keydown handler into the 3D sprite. >> >> > >Yeah got that, but passing the event to an editable field seamlessly is >proving to be a bit more of a pain - I have my field routines, and would >rather not re-write them to edit the field via lingo if I can avoid it. > Yes, but as I understand it, it would be of use then to call a "sprite(editable_field).keyDown(the key)" simply within the keyDown-trap in the 3D-behavior.
But then again you can set from within lingo "the focusSprite" or so, thus giving you the possibility to set the focus onto your editable field.
Hope this can help, Roman. __ ____ ____ ____ ____ ____ ____ ____ ____ ____ Dir3d-l mailing list Dir3d-l@(protected) http://nuttybar.drama.uga.edu/mailman/listinfo/dir3d-l
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