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Math behind Graph Bias adjustment

Math behind Graph Bias adjustment

2003-11-20       - By Helmar Gerhardt

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Thanks for the help. Really appreciated.

Regards,

Helmar




-- -- Original Message -- --
From: "stephan mantler" <step@(protected)>
To: <maya-dev@(protected)>
Sent: Thursday, November 20, 2003 12:45 AM
Subject: Re: Math behind Graph Bias adjustment


> Helmar Gerhardt wrote:
>  > Hi, I'm trying to figure out the mathematics behind Maya's ramp graph
>  > input bias adjustment. (...) If the input bias is 0.0 then a value of
>  > 0.5 will map to the exact middle of the opacity curve.
>
> i can imagine a number of ways to achieve this, but standard
> gamma correction seems like a good starting point:
>
> in : 0 <=  x   <= 1; gamma > 0
> out: 0 <= f(x) <= 1
>
> f(x, gamma) = x^(1/gamma)
>
>
> now, since you would like to specify a bias instead of gamma:
> (note that we can assume -0.5 < bias < 0.5...)
>
> f(0.5,gamma) = bias + 0.5
>
> 0.5^(1/gamma) = bias + 0.5
>
> or, after a quick excursion into algebra,
>
> gamma = log(0.5)/log(0.5+bias)
>
> which can then be plugged back into our original formula:
>
> f(x, bias) = x^(1/(log(0.5)/log(0.5+bias))   or, equally,
>
> f(x, bias) = x^(-log(0.5+bias)/log(2))
>
> greetings,
> -stephan
>
> ps. hope the math is correct ;-)
>
> --
> stephan mantler             | mail - step@(protected)
> -- ---- ---- ---- ---- -----| icq  - 799434
> It's not an adventure       | fone - +43 (676) 308-5342
> until something f--ks up.   | web  - www.stephanmantler.com
>
>
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-- -- Original Message -- --
From: "Kelly Brock" <Kerby@(protected)>
To: <maya-dev@(protected)>
Sent: Thursday, November 20, 2003 10:09 AM
Subject: RE: Math behind Graph Bias adjustment


> I can see two possibilities here, unfortunately the description is
> relatively vague since it says "most" values will shift.  Anyway, the
first
> one is the easier one, remap the range of the curve to the range 0 to
> 1-bias.  This does not "sound" like the answer but you can check it
> relatively simply I imagine.
>
> The other, more useful version that I can think of is the bias/gain
> functionality described by Ebert (think it was Ebert at least, may be
> Musgrave, no references around here to double check it):
>
> const float LOGP5 = -0.693147f;
>
> const float Bias(const float value, const float bias)
> {
>   return powf( value, logf(bias)/LOGP5 );
> }
>
> const float Gain(const float value, const float gain)
> {
>   if( value < 0.5f )
>     return Bias(2.0f*value, 1.0f-gain) / 2.0f;
>   return 1.0f-Bias(2.0f-2.0f*value, 1.0f-gain) / 2.0f;
> }
>
> This is very similar to the other suggestion of using a gamma function,
and
> in fact may give identical results in certain ranges of inputs.  Graph the
> equation for 0, .25, .5, .75 and 1 to get an idea of the shape.  It's a
very
> useful function in this sort of "tweaky" area, though you may need to
remap
> the bias range to match their definition.  Of course they may be using
> something completely different, it's worth a try though..
>
> Kelly Brock
> The Sims Console Group
> Maxis - Electronic Arts
>


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