Ye 3D sprite masking keydown events 2004-02-13 - By Colin Holgate
Back > > Stick the keydown handler into the 3D sprite. > >Yeah got that, but passing the event to an editable field seamlessly is >proving to be a bit more of a pain - I have my field routines, and would >rather not re-write them to edit the field via lingo if I can avoid it.
I thought 3D sprites might only trap the keydown message, not prevent editable fields from working. I just tried it and the field continues to be editable. How do you make it go wrong?
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